MIR4 March 22 Patch: Class Balance Changes, new 7-day attendance event

MIR4 March 22 Patch: Class Balance Changes, new 7-day attendance event

MIR4 has released its March 22 patch, bringing class balance changes, a new 7-day attendance event, as well as in-game bug fixes and gameplay improvements. Check out the highlights of MIR4 March 22 patch notes below.

Class Balance Changes

Warrior (Buffed)

In order to complement the weaknesses of warriors who were unable to properly perform their primary role as a tank due to a lack of Health Points (HP) recovery means through skills during battles, the developers improved several skill effects to account for an increase in HP recovery and defensive stat boost upon skill use.

Here are the changes in the skills of Warriors:
Riposte
  • [New] Recovers the character's health immediately after using the skill.
    • Tier 8: 10%
    • Tier 10: 20%

Barbaric Charge
  • [New] Increases character's own PHYS DEF (Physical Defense) and CRIT EVA (Critical Evade) when skill is used.
    • Tier 8: PHYS DEF +150 & CRIT EVA +100 for 6 seconds
    • Tier 10: PHYS DEF +300 & CRIT EVA +200 for 6 seconds

Iron Shackle
  • The cooldown reduction decreased from 48 seconds to 40 seconds.

Berserk
  • Removal of amplified DMG (Damage) penalty received after using the skill.

Lion's Roar
  • Minor DMG (Damage) will be inflicted on enemies on the outer edge of the skill's main area of effect (AOE).
    • Maximum damage remains the same.

Sorcerer (Buffed)

Sorcerers lacked efficiency in combat due to their lengthier spell cast duration. Most of the skills were non-targeted AoE spells, limiting on-demand target-specific damage during combat. Skill balance changes include an increase in the area of effect (AoE), an increase in the max number of enemies hit, and overall skill cooldown reduction.

Here are the changes in the skills of Sorcerers:
Thunderstorm
  • Rework
    • Before: Strikes enemies with thunderbolts created on random spots in the vicinity of the enemy
    • Now: Strikes an enemy with thunderbolts centered around the enemy's location. (3 hits + an additional 1 hit in the center of the skill area of effect.)
  • The maximum number of enemies hit increased from 8 to 10.
  • Adjustment on skill hit rate via the reduction of spellcasting time.
  • Reduced the spellcasting time of the skill

Chain Lightning
  • The maximum number of enemies hit increased from 6 to 7.
  • Increased damage inflicted to subsequent targets hit by Chain Lightning (2nd~6th hits).

Flame Strike
  • The cooldown reduction decreased from 50 seconds to 45 seconds.

Frozen Block
  • The enemy's movement speed will decrease when the Ice Shield gets created.
    • Before: Frostbite (Decrease in movement speed) will be triggered to chilled enemies once Ice Shield breaks.
    • Now: Frostbite (Decrease in movement speed) will be triggered to chilled enemies as soon as the Ice Shield skill is activated.
  • DMG (Damage) inflicted to surrounding enemies upon skill cast increased, and DMG inflicted to surrounding enemies at the end of the skill reduced.
    • Maximum damage remains the same.

Taoist (Buffed)

While Taoist plays an essential role in party hunting, she is somewhat vulnerable in solo hunting. That being the case, the developers increased the range and area of effect (AoE) of certain attack skills.

Here are the changes in the skills of Taoists:
Moonlight Orb
  • Skill Range and Area of Effect (AoE) increased

Rain of Blades
  • Skill Range increased

Tai Chi
  • Minor DMG will be inflicted on enemies on the outer edge of the skill's main area of effect.
    • There will be no changes on its total DMG.

Lancer (Buffed)

Lancer has shown weakness in hunting monsters due to the limited AoE of his skills. The developers increased the range and area of effect of some skills to address this issue.

Here are the changes in the skills of Lancers:
Sweeping Storm
  • Minor DMG will be inflicted on enemies on the outer edge of the skill's main area of effect.
    • There will be no changes on its total DMG.

Dragon Tail
  • Minor DMG will be inflicted on enemies on the outer edge of the skill's main area of effect.
    • There will be no changes on its total DMG.

Divine Dragon's 7-Day Attendance Event

The new 7-day attendance event runs from March 22 to April 11, 2022, UTC+8. You can access Divine Dragon's Blessing in the event menu.

Character growth supplementary items and Divine Dragon's Blessing can be claimed via the 7-day attendance reward.

Additional Divine Dragon's Blessing can be purchased through the in-game shop.
  • Day 1 - 3 Vigor Pills (60 Minutes)
  • Day 2 - 2 Epic Prosperity Cordials
  • Day 3 - 2 Secret Peak Tickets
  • Day 4 - 2 Epic Greed Cordials
  • Day 5 - 2 Magic Square Tickets
  • Day 6 - 2 Epic Advancement Cordials
  • Day 7 - 1 Divine Dragon's Blessing

Players can use 'Divine Dragon's Blessing' to receive one combination result item among Dragon Scale/Dragon Leather/Dragon Horn/Skill Tome/Spirit Stone. (Highest grade obtainable through the ticket is based on your highest Combination attempts.)

7-Day Attendance rewards can be claimed until April 5 (Tue), 23:59:59 (UTC+8). Divine Dragon's Blessing acquired before this event can't be used and will be deleted. Moreover, Divine Dragon's Blessing can be used until April 11, 2022 (UTC+8), and it will be deleted after the scheduled period.

Market

  • 'Purchase History' was added to the Market.
  • 'Purchase History' tab was added to the Market menu.
  • 'Settlement History' and 'Purchase History' will be stored for 30 days.

Bug fixes and gameplay improvements

  • The latest patch fixed an issue with how the auto-attack reacted during the Clan Expedition: Infernal Abomination.
  • The new patch resolved an issue with the Clan Shop UI not reflecting correctly upon creating a new Clan.
  • The latest update modified the visual effects of the 'Thunderstorm' skill for Sorcerers.

Also read:

What are your thoughts about the March 22 patch of MIR4? You can leave your comment below.

Image credits: MIR4

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